Compete

Gamemodes

Four ways to fight

Test your quirk against other players across four complete competitive gamemodes. Each mode uses MHU's custom abilities and progression systems while placing players in a different style of fight.

01 — Battle royale

Ultra Rumble

Functional

Enter a 24-player battle royale fought between eight teams of three. Choose your quirk, coordinate with your teammates, gather resources, and survive as the playable area closes around the map. Only one team can remain.

Ultra Rumble is designed around team composition and quirk identity. Each team may only have one player using a given quirk, encouraging varied squads and distinct combat roles.

02 — Objective

Capture the Flag

Functional

Two teams clash over opposing flags in an objective-based battle. Mobility, defense, crowd control, and coordinated attacks matter just as much as raw damage.

Capture the enemy flag and return it safely while defending your own. Rivalry mechanics and additional map-specific systems may be introduced in later updates.

03 — Arena

Free-for-All

Functional

A direct combat arena where every player is an enemy. Earn eliminations, test builds, practice ability combinations, and fight for the highest score without relying on a team.

04 — One on one

Duels

Functional

Challenge another player to a controlled fight where positioning, matchup knowledge, and mechanical skill determine the winner. Duels provide a focused environment for practice, competition, and settling disagreements with considerably more dignity than Discord arguments.

Sports Festival Arena interior

Keep climbing

Wins are tracked

Ultra Rumble, Capture the Flag, Free-for-All, and Duel victories all feed the leaderboards.